The final installment in the 8-bit series of Super Mario games, it introduced several new power-ups and features, in addition to a much larger selection of levels, enemies, and so forth most notably, the Koopalings debuted here, and would go on to be recurring characters in the later series. A promotional video in 2015 had Miyamoto state that the game is a stage play. Mario and Luigi must first trounce the Koopalings, retrieve the Magic Wands stolen from the rightful rulers, and restore the kings to human form before they can finally tackle Bowser himself. must now liberate the surrounding kingdoms from Bowser, who, in the vein of Napoléon Bonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Having saved the Mushroom Kingdom, the Mario Bros. 3 is the fourth overall installment in the Super Mario Bros. As if you didn’t have ENOUGH to worry about.- The Video Armageddon Announcer, The Wizard Oh, and don’t forget that the whole time the level is auto-scrolling. It’s almost as if you’ve been transported from a Mario game into a bullet hell shooter. On top of that, you’re also assaulted by the weasels that drive the tanks and they sometimes pop out to toss wrenches at you. The final tank in the level also comes equipped with gigantic cannon capable of delivering Mario-sized cannonballs your way. And, much like those airships, the music of 8-1 is a haunting symphonic march that brings out the evil essence of the level.Įach cannon the tanks are equipped with has a different type of ammo and aim cannonball guns that shoot in either direction or angled in the sky, flamethrowers that spit out a jet of hot death, and Bob-om-spawning cannons. Truly terrifying the only things previously seen in the game this powerful were the various airships the Koopa Kids called home. Random shells go off in the background, causing explosions of color as you make your way through the black cavalcade. World 8-1 is, in essence, a parade of death tanks, each equipped with a vast arsenal of cannons. I new I was in for a real challenge I didn’t realise I was never going to beat the damn thing. The first time I arrived there, I was awestuck at the level design because the game I was previously enjoying was full of light and color and whimsy, now looked like some sort of ravaged warzone, complete with craters and waves of flame.
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