![]() One thing that hit me by the end of the beta when players began to better understand the characters and systems is that some of those combos on characters like Striker, Kunoichi and Dragon Knight can go on for quite a while. ![]() This could be changed by implementing a few more command normals into the game to serve some more utility and function.Īdding a slower overhead or shorter ranged strike that leaves the user at advantage on block would create some more interesting interactions and make crouch blocking not always the de facto go to on defense. That change could get a bit nutty for some fighters like the Crusader, but limiting the universal cancel to one time and balancing the game with that in mind shouldn't be busted.ĭNF Duel is a rare fighting game specimen where there's a considerable more amount of special Skills available compared to normal attacks.īetween the neutral, crouching and air, players only have access to 6 normals in total while there's at least 10 Skills.Īs things stood in the beta, normals only seemed to serve as a way to poke and start a chain of crazy specials or check an unsafe move. ![]() This would allow for a wider range of combo and situational conversion opportunities that aren't already present. Our suggestion is to include something of a universal system that allows for any Skill to be successfully linked to another (non-MP Skill) once during a string. Some of these are probably just wishful thinking, but believe they'd benefit the game in the long run and out the starting gate.Īrguably the coolest and most interesting aspect of DNF Duel is the ability to cancel special Skills into each other or MP Skills though the options to do so can vary wildly between characters.Ĭlasses like the Striker feel as though they can simply cancel any Skill into any other and have it work while others are more limited in their cancel options / the Skills won't combo together if canceled. Rather, it'd be nice to see the gameplay opened up a bit on both offense and defense as well as making some aspects more immediately clear during battle. ![]() Our goal isn't to completely change what's already present either. ![]() Of course there are things to be said about the game's balance and characters, but we'll be focusing instead here on the general systems and features found within. ![]()
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